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If you have read my
"Shapes of Things to Come" article this is
sort of a follow up. Times are perfect for
releasing your own CD and this article will give
you some ideas on how to record it and what kind
of investment it will take.
Recording at Home or Away
Do It Yourself Approach - There are
basically two ways to record your own CD. The
first is what a lot of independent artists are
doing: they do it themselves in the privacy of
their own home. They get themselves a computer,
install Pro-Tools and go to town. The advantage
to this approach is simple; you can spend a year
recording your CD and tweak every tiny thing
that bugs you. You can punch in your guitar solo
seven thousand times between Thanksgiving and
Christmas 'till you get it right. You can fix
any pitch problems, add tons of layers, spend a
bunch of time getting a killer tone, go nuts
without getting yourself in debt like you would
if you had to pay an engineer or for the same
amount of studio time. The only problem is that
unless you practically have a studio in your
home, you are going to have a rough time
recording a full band, especially if you play
the kind of music that needs to be played live,
with real musicians. Jazz, Fusion, Blues and
some Rock are a few examples. Drums are a
nightmare and big amps can also possibly pose
some problems. That is why the kind of music
that generally gets recorded using this "do it
in the privacy of your own home" method is
ambient, techno, electronica and the like. Not
to say you can't record other genres effectively
but a recording studio tends to produce better
recording results when you need to record
traditional instruments. A decent quality
pro-tools system can cost anywhere from five to
thirty grand depending on how many tracks you
need and speed but it is a great investment if
you plan on producing good quality recordings at
home.
The Traditional Approach - Rehearse the
band and get in the studio. This poses one big
obstacle: MONEY! Studio time is expensive so you
need to be well rehearsed or at least use
musicians that are quick. Both my CDs, "Big Bad
Sun" and my first release, "Prospects" where
recorded this way and with no rehearsals. We
only had three days to record the "Big Bad Sun"
CD so more then the other two guys in the band,
I had to be totally prepared. I had to know
exactly how I wanted to start and end each song,
the form or each tune, have my lyrics together.
Recording a CD in three days is impossible if
you have to spend more than two hours on each
song so I had to have an image of each song in
my head before we even got in the studio. By the
way, most CDs are recorded in about a month but
when you are paying for the studio time
yourself, plan on doing it in about five days or
you'll go broke.
Who Does What
The Engineer - When recording at home an
engineer is out of the question (unless it is
you), you would have to be Bill Gates to be able
to afford paying an engineer to come over
everyday for six months. In a recording studio,
you will have to hire one or use the one that
they give you. Out of all my years playing
guitar in dozens of recording studios, I still
don't know how to turn half the stuff on much
less mix my own tracks. As I said, most
recording studios will supply an engineer but
you may want to hire one with a good reputation.
You can always listen to CDs that they
engineered. Basically engineers are passive for
the most part, they work best when they are told
what to do. That's where problems arise. I mean,
during a recording session if the engineer where
to ask me; "How do you want me to EQ the snare
drum?" I would be dumbfounded for an answer. I
know what I like when I hear it but I don't know
how to EQ it to make it sound like what I like.
So if you are not up to giving the orders, you
may want to consider a producer. A producer is
who usually does the ordering. By the way, I
paid the engineer for the "Big Bad Sun" session
about twelve hundred dollars for the three days
plus the mixdown.
The Producer - Sometimes you can find a
guy that is good at both engineering and
producing. One reason a producer is good to have
is because with only a few days in the studio,
you are going to have a hell of a time editing
your tracks by yourself. Let me explain: let's
say you are recording your vocal track, usually
you sing through the song four or five times and
record each take on different track. Each time
you sing through it, the producer sitting at his
groovy producer desk in the studio, picks the
phrases from each vocal take that he likes the
best. He makes notes on your lyric sheets,
marking which phrase he likes from what take.
After you are done singing through the song
several times he will tell the engineer how to
glue the different parts he likes together. If
you aren't the greatest singer, it is an
enormous undertaking, like putting together a
jigsaw puzzle. It would take you way to much
time to do this yourself. He will also tell the
engineer how to mix everything, what kind of
reverb, delay, how to EQ your guitar. Being a
musician, you would figure that you could tell
the engineer how to mix everything but I found
that after hours in the studio I tend to lose my
sense of perspective but a good producer's ears
never seem to get tired. A good producer also
has a fascinating ability to know how things
will sound recorded. Guitarists tend to listen
to the sound of our amp and that's where it ends
but the producer listens to the sound of our
amp, imagines the sound hitting a specific mike
placed in a specific location in the studio,
travel to the mixing board, get some reverb and
delay added, get mixed with the other
instruments, get mastered, burned and getting
stuck in a $27.99 CD player bought at K-Mart and
getting listened to by someone who probably
doesn't even play the guitar. Musicians tend to
listen in real time but a producer must be a
clairvoyant. You should definitely take a listen
to the CDs that he has produced before you hire
him. Each producer has his style, some guys like
everything super wet and some hate wet sounding
recordings, so it is best to match up your likes
and dislikes with his. When you meet with him,
tell him what kind of image you have and maybe
give him some CDs of recording that you like.
One reason I picked the producer I did for the
"Big Bad Sun" session is because he, like me, is
a guitarist and pays special attention to mixing
the guitar correctly.
In the Studio Before you
Actually Start Recording
Equipment - This is what happens when you
get in the studio to record your CD: You get
there and bring your equipment in. Generally
decent studios will already have various amps
and at least one quality drum set but you may
still want to bring your own if that is what you
are used to. I always bring my own amp because I
can dial up my sound right away but also because
I have a good professional relationship with the
most of the companies that offer me special
deals on my equipment. For that reason I want to
use their stuff on my recordings as promotion
for them. If the studio has an amp that is
better than yours, you can always use it instead
of your own anyways.
Mikes - Next the engineer will be getting
everything miked up and getting the sound
together. This will take a little time. He will
be placing a mike right on the speaker of your
cabinet and most likely an ambient mike a few
meters away. Open back combos like Fender amps
generally get a mike in back also. Two or three
mikes for one guitar amp. The producer may
suggest specific mikes for your amp. I
personally like a cheapo Shure 57 on a Marshall
and Sennheiser for an ambient mike. I sometimes
like to use two amps and pan them somewhat right
and left, this will make some engineers crazy
and other like this kind of thing. I like the
subtle differences in each respective speaker.
Some engineers don't like the sound of the mike
too close to the speaker, some like a 57 stuck
an inch away. The sound is different but both
get good results depending on who is doing the
engineering.
Headphones - Recording is a very
unnatural way to make music. How you hear
yourself and each other will make or break the
session. There are different ways to record. You
can record everything separately but the
disadvantage to this method is time and it also
makes it pretty difficult to end songs and it
also makes musical interplay an impossibility.
Recording everything separately also takes a lot
of time. If the tracks for type of music that
you create are best recorded separately, you
might want to consider going for the "do it
yourself at home" method discussed earlier. The
type of music that I mostly write requires, at
least everything but the vocal track, to be
recorded simultaneously. I used to like to be in
the room with my amp and watch the other guys
through the window but lately I have been
playing in the same room with the bassist and
drummer and run a line to my amp in a separate
location. To make up for the lack of sustain I
crank up the amp really loud and I seem to be
able the get the tone I want. The next step is
getting the mix right in your headphones. If you
screw this up, you will be miserable throughout
the session so it is best to get this straight
right away. There are some engineers who know
exactly how to send your sound back to you in
your headphones and others that you will have to
spell it out a thousand different ways in order
to get it sounding right. I have the engineer
mix a little delay or reverb on my guitar so I
can play things easier. The reverb or delay on
your guitar is a temporary thing only for your
monitor so don't worry if it is a little to long
or short or mixed in a way that you don't think
appropriate for your music, you will be able to
change it later when you mix the recording. Now
you are ready to record.
Recording
Play - Now you can start recording. When
the engineer or producer give the okay you can
play through the tune. The first time is pretty
much a rehearsal, now your ready to go. If you
have it together, three or four takes may be
enough. You then will go back to where the
engineer and producer are and listen back to
each take through the studio monitors and you
can decide with the producer which take is the
best. You can also punch-in anything that may
not have worked out the way you wanted. Remember
this: anything that bugs you a little will bug
you a lot after you burn a thousand CDs. So if
you hear something that you don't like, punch-in
the individual part again or do another take
with the band. When you listen back to the take
in the mixing room don't let it bother you if
your guitar volume is too low or the kick drum
is too loud, that will all get fixed during the
mixdown. If you are using Pro-Tools the producer
may have the engineer fix some timing or pitch
problems on the spot. Modern technology has done
wonders for the recording process.
Vocal Tracks
Vocals - When I record my own music, I
generally record the music first and do the
vocal tracks later on. But be careful not to get
stuck doing every vocal track on the last day.
If you figure that you will sing every song five
times and record ten songs, you'll have to sing
fifty takes. Sing a couple of songs a day and
don't risk injury. As I mentioned before, the
producer will pick different sections or each
vocal take and edit them together to get one
perfect vocal track for each song. He also may
fix any pitch or timing problems using the
computer. Make sure you have copies of your
lyrics for the engineer and producer if you are
using one, as I mentioned, they will be marking
which individual phrases to glue together to
make the final track.
The Mixdown - After the tunes are
recorded the engineer and producer start to mix
everything. He will add reverb and delay on
various parts and EQ things. The producer and
engineer might fight about certain things here,
if that happens leave for a while and come back
later. You are paying the cash so you will give
the final okay. Usually getting the first tune
mixed down takes a ton of time, maybe three or
four hours. After that the next tune will go
faster. Every engineer is different. I have seen
guys mix a whole CD in several hours and make it
sound great and other guys spend a week mixing
and have the recording end up sounding like
crap. We spent about twenty-four hours mixing
"Big Bad Sun."
Choosing A Studio
What to look for - Because the computer
is used mostly these days rather than tape, the
process is a lot faster. When things where
recorded on tape half your studio time was spent
rewinding each take. It may seem trivial but
when you record nine or ten songs four or five
times each, puch-in solos, separately record the
vocal tracks several times each and edit them,
you spend an enormous time rewinding tape. Since
studio time is expensive definitely pick a
digital studio over an analogue one. Whether or
not you record at home or in a recording studio,
there is also one more great advantage to using
Pro-Tools. Since it is pretty much standard
software for recording, you can send the data
out for various purposes. Mastering is one
example but also imagine this, you could record
your tune and send the data to me, and then I
could record in a guitar solo and send it back
to you. You could send your data all over the
world and have different people record different
tracks. Couldn't really do that in the old days.
Generally the medium sized studios will charge
you on average four of five hundred dollars a
day including an engineer. Less if you bring in
your own engineer but of course you will need to
pay him separately for his time. The big studios
will charge you more and may be less interested
in the project.
Best of Both Worlds
There are some guys that combine both the "do it
yourself at home" and "traditional" methods for
spectacular results. Keyboards and sequences are
recorded at home, the data brought to the
studio, drums, guitars and vocals added, data
brought back home, tweaked and tweaked again,
etc.. This method is also very cost effective as
it reduces your time in the studio.
Once It's Recorded
Mastering - Don't screw up here. You get
in the studio, record a great session, mix it
down, and add the perfect blend of equalization,
reverb, delay and whatnot. Now you have to get
it mastered. When you master a CD this is what
happens, the data goes to a mastering studio,
the mastering engineer will then arrange the
songs in the proper order, do fade-outs on the
songs he is supposed to, make sure all the songs
are the same level, EQ the whole thing, compress
the music so there is no jagged edges sticking
out, and raise the general volume. He basically
makes it easy to listen to. My general rule of
thumb is that I never let the engineer who mixed
the music master it. It is a whole different
thing and it is best to let someone who
listening with fresh ears to master it.
Mastering takes four to eight hours and costs
between four hundred to a grand depending on the
mastering studio and amount of songs that need
to be mastered. I would suggest you wait at
least a week to master your CD. You should
listen to it a bunch of times in different
stereo systems before to make sure you like the
mix first. Studio monitors sound great so don't
let them fool you, compare it to some other CDs
at home in the same stereo that you always
listen to.
Is it worth it? - I would guestimate that
five days in the studio, including the mixdown
will set you back about five or six grand
depending on what studio, what engineer and
producer you use. Lets see here, fifteen dollars
per CD multiplied by one thousand CDs equals
fifteen thousand dollars, which in turn will
make you ten thousand dollars in profit. If you
sell them all you can re-press another thousand.
Lets say the whole thing costs you five thousand
dollars to do, you will need to sell three
hundred and thirty three units. If you have four
guys in your band, you would each have to sell
eighty three CDs each (and you can probably sell
more than a few to your own mother). If you can
put together a good CD, a website and gigs it is
not a tremendous undertaking at all. Imagine if
the CD where to hit and you sell ten thousand of
them, $150,000!!!!! Stranger things have
happened.
Whichever recording method works best for you if
for you to decide and both methods have their
advantages and disadvantages. My final advice is
this: it is easier making music than selling it
so be not only an artist but also be a
businessman. Do the math, homework and all the
preparations you need and finally sell enough to
make a profit. Let me know how things turn out.
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